Armor Class
12
Natural
Hit Points
85
(10d12 + 20)
Speed
40 ft.
STR
16
(+3)
DEX
17
(+3)
CON
15
(+2)
INT
3
(-4)
WIS
11
(+0)
CHA
8
(-1)
Skills
Investigation +7
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic, Poison
Damage Immunities
Force
Condition Immunities
Exhaustion, Grappled, Petrified, Poisoned
Senses
Passive Perception 11
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Wall Destruction: The Zombie Ball may break a wall if it gets enough momentum If the wall is not harder than brick, and if the Zombie Ball succeeds on a DC12 Strength Check.
Actions
Stomp. Melee Weapon Attack: +5 to hit, reach 1 ft., any targets in range. Hit: 24 (3d12 + 5) Bludgeoning Damage.
Bonus Actions
Bite: Melee Weapon Attack: +5 To hit, reach 1 ft., any targets in range. Hit: 10 (2d6 + 3) Slashing Damage.
Description
The Zombie Ball from The Last Kids On Earth (LKOE) Page 151. Book #1
Will roll anywhere for brains. Must stay inside a building for some weird reason.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/16/2023 9:29:45 PM
|
1
|
0
|
--
|
Coming Soon
|







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