Armor Class
13
Demonic Durability
Hit Points
10
(3d4 + 3)
Speed
20 ft., Fly 40 ft.
STR
6
(-2)
DEX
17
(+3)
CON
13
(+1)
INT
11
(+0)
WIS
12
(+1)
CHA
14
(+2)
Skills
Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 11
Languages
Common, Infernal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Devil's Sight. Magical darkness doesn't impede the Baby Krampus' darkvision.
Magic Resistance. The Baby Krampus has advantage on saving throws against spells and other magical effects.
Actions
Mini (pitch)-Fork. The Baby Krampus has a tiny (dinner fork sized) pitchfork, it does 1d4 damage.
Invisibility. The Baby Krampus magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the Baby Krampus wears or carries is invisible with it.
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