Pining Fire. If this creature attacks (using Rifle Fire) a target that is being attacked by an ally (who is also using Rifle Fire), their attack has a +3 bonus to hit. Additionally, they will deal an additional d8 damage.
Morale Boost. Allied creatures near (10ft radius) a Sargent have a +3 to their saves and checks. This does not apply to other Sargents.
Multiattack. This creature can either use Rifle Fire or Bayonet twice per turn, or use both once per turn each.
Bayonet. Melee Weapon Attack: +7 to hit. Hit: 12 (2d8 + 4) slashing damage.
Rifle Fire. RangedWeapon Attack: +9 to hit, range 60/90 ft. Hit: 14 (2d10 + 6) piercing damage.
O R D E R S
Sargents can issue out orders to their soldiers, which they must follow to the letter. A creature cannot be given several order at the same time, only one. Also, a creature cannot recieve the same order twice in a row. Finally, Sargents cannot give orders to other Sargents.
Kamikaze. The sargent orders an allied creature to approach a target and explode. This WILL KILL the creature who is given the order, but it alos releases an explosion (radius of 10ft, Dex save DC 17) that deals 4d6 fire damage to anyone who doesn't succeed the save (half to those who do).
Focus Fire. This order can be given to up to three allied creatures the sargent can see. This order gives advantage to the ordered creatures on their next attack.
Retreat NOW for Victory Later. This order can be given to up to three allied creatures the sargent can see. Creatures who have been issued this order are automatically under the effects of disengage during their next turn.
Cover Fire. If an allied creature within this Sargents line of sight is attacked by another creature visible to them, they can spend their reaction to attack that creature using Rifle Fire.
Description
Wheter they used to serve the Azhurian army, or any other army for that matter, that doesn't matter anymore. They've been corrupted by the Evernoir, and therefore... they only serve the Evernoir...
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