Charge. If the ranger moves at least 30 feet straight toward a target and then hits it with a club attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Multiattack. The ranger makes two attacks with its club or crossbow.
Club. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Crossbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Spray of Peppers. Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 6 (1d8 + 2) acid damage. On a hit, the target must make a DC 15 constitution saving throw or be blinded for one minute. The target may repeat the saving throw at the end of each of its turns.
Description
The Central Park Ranger is a black-robed horse-mounted law enforcement officer renowned for a history of controversial methods. It pursues its targets relentlessly, and never forgives those who have slighted it.
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