Large Humanoid, Neutral Evil
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +6, Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the ranger moves at least 30 feet straight toward a target and then hits it with a club attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The ranger makes two attacks with its club or crossbow.

Club. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Crossbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Spray of Peppers. Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 6 (1d8 + 2) acid damage.  On a hit, the target must make a DC 15 constitution saving throw or be blinded for one minute.  The target may repeat the saving throw at the end of each of its turns.  

Description

The Central Park Ranger is a black-robed horse-mounted law enforcement officer renowned for a history of controversial methods. It pursues its targets relentlessly, and never forgives those who have slighted it.  

Habitat: ForestGrassland

ZestyVentricle

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