Adaptability: Belrek is unfathomably well capable of adapting to situations. When hit by any attack he is able to absorb 1/2 of the damage and redirect it in his own form of the attack back at any creature within 30ft of him. that creature then takes damage equal to what Belrek absorbed as soon as he is with an attack.
Multiattack. The Blerek makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Legendary Resists: 3
Legendary Actions: Belrek can take up to 3 Legendary actions per round of initiative; chosen from the choices below.
Uncanny Regeneration: (cost 1 legendary action) As a legendary action Belrek Can will is wounds closed healing 4d10 HP per legendary action
Monstrous Rage: (cost 1 legendary action) After taking Damage of any kind Belrek can enter a rage state gaining resistance to all damage types including acid. While in a rage state Belrek does an extra d4 damage on attacks and cannot be charmed.
Tail Smash: (cost 1 legendary action) Belrek swings is might tail like appendage in a 20ft radius either behind or in front of him each player must make a Dexterity saving throw of DC12 or take 1d10 bludgeoning damage and be knocked prone. on a successful save they are not knocked prone and take 1/2 as much damage.
Description
Belrek is know for his furious hate towards all living things and if set loose on the world he will rampage a kill all those in his path. His origins are unknow and every attempt to kill him has failed even when his body has been completely desrtroyed that only thing that seems to have any affect is keeping him in a vat of acid and never allowing him to see the light of day. He is known to the Devonts as 682 Belrek the Fowl, The Hard to Destroy Reptile. he has been imprisoned for almost a century and is now n the verge of escape, can you hope to stop him ?
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