Medium Humanoid, Lawful Evil
Armor Class 16 Natural Armor
Hit Points 100 (3d20)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws DEX +6, CON +7
Skills Insight +6, Intimidation +8, Persuasion +8
Damage Resistances Cold
Damage Immunities Fire
Senses Passive Perception 14
Languages Abyssal, Common, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Planar Shift/Domain. Upon reaching 50% max HP, Big Bill transports him and his opponents into a pocket hell dimension

Spellcasting. Big Bill is a 6th-level spellcaster. His spellcasting ability is [5] (spell save DC 15, +5 to hit with spell attacks). Big Bill has following Sorcerer spells prepared:
Cantrips (at will): Control Flames, Fire Bolt, Green Flame Blade, Blade Ward, Frostbite
1st level (4 slots): Burning Hands, Absorb Elements, Grease, Chaos Bolt                              2nd level (3 slots): Scorching Ray, Flaming Sphere, Flame Blade                                            3rd level (3 slots): Fireball, Flame Stride, Melf's Minute Meteors 

Actions

Brass Knuckles. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:2 (1d6 + 6) damage. 

Glock 19. Ranged Weapon Attack: +4 to hit, range 30/60 ft., 1target. Hit: 1 (1d8 + 4) damage. Opponent must make a DC 12 dex check or automatically be critically hit (15 round before needing to reload)

Bonus Actions

Reload. Bonus Action, big bill reloads his gun and regains all ammunition

 

Reactions

Counter. Reaction, upon getting hit with a melee attack, Big Bill can roll an attack action to counter and deal 1d4+6 damage to his attacker

Legendary Actions

Big Bill Supernova (Costs All Actions). Big Bill creates a condensed sun in his hands and throws it at the ground, all opponents and allies must make a DC 15 constitution saving throw or be instantly knocked unconscious, on success they remain at 1 HP (Big Bill is rendered Defeated after using this attack, making it his desperation move, and not one to simply use freely)

Description

A tall and beefy man wearing a suit and tie, also pants with a slight cape on them to make the suit look like it extends further down than it actually does, and black boots and fingerless gloves

Habitat: Urban

Cylus

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