Medium Or Small Elemental (Water Genasi), Neutral
Armor Class 15 Natural Armour
Hit Points 56 (8d6)
Speed 20 ft.
STR
10 (+0)
DEX
6 (-2)
CON
9 (-1)
INT
12 (+1)
WIS
18 (+4)
CHA
10 (+0)
Skills Arcana +1
Senses Truesight, Passive Perception 6
Languages Celestial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Traits: Telepathy Communcation 

 

Actions

Action Name: Blessing of Luck 

Be blessed with a bonus d8 to persuasion, investigation, and wisdom checks.

Action Melee Attack. Tsunami Trample -1 d6

Action Ranged Attack. Scolding spray -1 d4

Bonus Actions

If in a source of water can become or hide within it. 

Reactions

 

 

Legendary Actions

Legendary Action Name (Costs 1 Actions)

Uncharm of the luck realm 

Give disadvantage to any action against a blessed player. 

Mythic Actions

Mythic Action Name (Costs 1 Actions). 

Foresight

Predicts the next move of an enemy

Description

Water spirits that take the form of different creatures depending on who sees them. As legend had it, if you see an Aterium then there will be a great deal of luck and fortune in your future. 

Lair and Lair Actions

Large sources of water, oceans, lakes, swamps

Lair Actions

On initiative count 2 (losing initiative ties), the Aterium takes a lair action to cause one of the following effects: the Aterium can’t use the same effect two rounds in a row:

  • The Aterium can manipulate the body of water to create a tidal wave clearing out a 50 ft radius. 

Regional Effects

The region containing a legendary Aetrium’s lair can be enchanted, which creates one or more of the following effects:

  • Blessed water: Drinking water touched by an Aterium will give you advantage on one check of the players choice. 

If the Aterium dies, these effects fade over the course of 10 days.

Socialratjay

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