Special Traits: Telepathy Communcation
Action Name: Blessing of Luck
Be blessed with a bonus d8 to persuasion, investigation, and wisdom checks.
Action Melee Attack. Tsunami Trample -1 d6
Action Ranged Attack. Scolding spray -1 d4
If in a source of water can become or hide within it.
Legendary Action Name (Costs 1 Actions)
Uncharm of the luck realm
Give disadvantage to any action against a blessed player.
Mythic Action Name (Costs 1 Actions).
Foresight
Predicts the next move of an enemy
Description
Water spirits that take the form of different creatures depending on who sees them. As legend had it, if you see an Aterium then there will be a great deal of luck and fortune in your future.
Lair and Lair Actions
Large sources of water, oceans, lakes, swamps
Lair Actions
On initiative count 2 (losing initiative ties), the Aterium takes a lair action to cause one of the following effects: the Aterium can’t use the same effect two rounds in a row:
- The Aterium can manipulate the body of water to create a tidal wave clearing out a 50 ft radius.
Regional Effects
The region containing a legendary Aetrium’s lair can be enchanted, which creates one or more of the following effects:
- Blessed water: Drinking water touched by an Aterium will give you advantage on one check of the players choice.
If the Aterium dies, these effects fade over the course of 10 days.
Comments