Medium Humanoid (Elf, Half-Elf, Human), Neutral
Armor Class 12 (leather armor)
Hit Points 30 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
8 (-1)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

One Strike. If The Vagabond Samurai's first attack against an enemy hits, deal an additional 4 (2d4) damage to that enemy.

Fight to Kill. Once per turn, the Vagabond Samurai may choose to gain advantage on his attack roll, whether he hits or not, the enemy he targets with his attack has advantage on his or her next attack against the Vagabond Samurai on their next turn.

Final Strike.When below 10 hit points, The samurai may choose to land a successful critical attack without rolling against the nearest enemy. The Vagabond Samurai dies at the end of his turn from the strain of his attack.

Actions

Katana. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) slashing damage.

Draw Strike. While his weapons are sheathed during combat, the samurai makes an attack roll against one target and then draws his sword. On hit, deal 5 (1d10 + 1) slashing damage.

Demon Style. The Vagabond Samurai draws a second sword and changes his stance. His successful katana attacks using demon style now deal 7 (2d6 + 1) slashing damage. He may expend one bonus action to immediately attack upon entering this stance.

 

 

 

 

Description

The vagabond samurai approaches slowly, his open hand hovering above the worn hilt of his sword. His eyes focused, fearlessly challenging his opponent. He seeks strong opposition, whether to kill or be killed by. The vagabond samurai lives to fight and continues to seek newer and stronger opponents, putting his honor and life on the line with each battle. To ultimately die by the hands of someone stronger in the course of battle is the way of vagabond samurai.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillSwampUrban

SadSamSamurai

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