Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [ice beam]
1st level (3 slots): [fire beam], [thunderclap]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. longbow Attack: +15 to hit, range 15 ft., # target. Hit: # (#d# + #) [damage type] damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs 2 Actions). Enter the description for your legendary action.
cirili ,once 2 weeks is able to mix fire beam & ice beam to make a bubble if a non rouge enters every turn takes 1 d4 damage
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 1(losing initiative tie), the [cirili] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- gets one temporary spell slot that lasts 1 d6 turns
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
.
- immune to lightning damage