Large Humanoid, Any Alignment
Armor Class 18 (plate)
Hit Points 153 (18d10 + 54)
Speed 45 ft.
STR
20 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +10, DEX +7, CON +8
Damage Resistances Radiant, Slashing
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened
Senses Blindsight 15 ft., Passive Perception 16
Languages any one language (usually Common)
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Indomitable (2/Day). The knight rerolls a failed saving throw.

Swift. The Cleanrot Knight does not provoke opportunity attacks when they move if they have already taken an Action that round.

Actions

Multiattack. The champion makes three attacks, which can be any combination of Spear and Sword attacks. Alternatively, they can make 2 Ring of Light attacks.

Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Sickle. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Ring of Light. Ranged Spell Attack: +8 to hit, range 60/120ft., one target. Hit: 21 (6d6) radiant damage.

Haligtree Blessing (Recharge 5-6). The knight twirls their sickle around, conjuring a ring of light in a 30ft radius around them. All allies of the knight within the area regain 28 (8d6) HP. Additionally, the next time a creature healed by this blessing takes damage, they take half as much.

Reactions

Parry. The Cleanrot Knight adds 5 to their AC against one weapon attack that would hit them. To do so, the Cleanrot knight must be wielding their sword and see the attacker.

Description

The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles fiercest of all.

Habitat: DesertUrban

CaveWombatum

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