Pack Tactics. The canyon howler has advantage on all attacks as long as there is another canyon howler or strayed creature within 5 feet of it.
Strayed Fortitude (1/day). If reduced to 0 hit points, the canyon howler is instead set to 1 hit point.
Multiattack. The canyon howler makes 1 claw attack and 1 bite attack.
Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 9 (2d6 + 1) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (#d# + #) [damage type] damage.
Howl Of Hunger (Recharge 5-6). The canyon howler releases a loud and long howl. All creatures within 1 mile that can hear the howl must make a DC 15 wisdom saving throw or become frightened on a failed save. A creature that succeeds is not affected by the howl and is immune for the next 24 hours. Any other canyon howlers that can hear the howl are alerted of the location of the original canyon howler that released the howl.
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