Huge Aberration, Chaotic Evil
Armor Class 19 natural
Hit Points 346 (21d20 + 126)
Speed 40 ft.
STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +14, CON +12
Damage Resistances Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Slashing
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Common, abyssal and deep speech
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Immutable Form Crota's form cannot be changed by any spells

Legendary Resistance (3/day) If Crota fails a saving throw he can choose to succeed instead

Presence Of Crota Unless you hold the chalice of light, you only heal half the amount from any source

Actions

Cleaver Melee Weapon Attack: +14 to hit, reach 10 ft., one target target. Hit:  25(4d8 + 10) slashing damage. This attack also deals an additional 3d6 necrotic damage

Dread Blast RangedWeapon Attack: +9 to hit, range 10/120 ft., one target. Hit: 16 (3d8 + 5) necrotic damage.

Legendary Actions

3

Cleaver Costs 2 Actions Crota can make one cleaver attack

Dread Blast Crota can make 2 dread blast attacks

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Crota is a massive Knight with a proportionally gigantic Cleaver, which will deal devastating damage to any player he strikes..

Lair and Lair Actions

A large area with some elevated platforms

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Hive Blades are scattered around the room and can only be picked up or seen when enlightened
  • A relic called the chalice of light must be passed around the team so players may gain enlightened. To gain this they must hold the chalice for 3 rounds then pass it on, if they hold it too long they take 5d10 damage

 

Gabevk

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