Medium Humanoid (Human)
Armor Class 18 Natural armor
Hit Points 400 (20d20 + 600)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws INT +9, WIS +8, CHA +10
Skills Arcana +8, Deception +9, Insight +7
Damage Resistances Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft, Passive Perception 13
Languages Abyssal, Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

The King of Games. Yugi has advantage on saving throws against spells and magical effects.

You've Activated My Trap Card. Yugi cannot take any reactions unless he uses Set Card.

Actions

Enchanted Dueling Dagger. Melee Weapon Attack, +8 to hit, reach 5 ft., one target. Hit: 1d8+3 piercing damage.

Draw. Yugi draws a card from his deck and immediately casts the corresponding spell.

Monster Summon (3/Day).
 Yugi summons a magical entity, representing a powerful creature from his deck, to aid him in battle.

 

Bonus Actions

Destiny Draw. Yugi can draw a magical card as a bonus action, casting the corresponding spell or ability.

Set Card. Yugi can use one reaction. Upon using a reaction, Yugi cannot use another reaction unless he uses this ability again.

Bond Between Teacher and Student (1/Day). Whenever Dark Magician is a nonhostile creature, Yugi can summon Dark Magician Girl to aid him in battle.

Reactions

Mirror Force. When an enemy makes a melee attack against Yugi, he can activate Mirror Force as a reaction. The attacking creature must make a Dexterity saving throw (DC 16) or take 4d8 force damage on a failed save, or half as much on a successful one.

Magic Cylinder. When Yugi is targeted by a spell or ranged attack, he can use Magic Cylinder as a reaction. The attacker must make a Dexterity saving throw (DC 16) or take damage equal to the spell or ranged attack's damage.

Legendary Actions

Yugi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Yugi regains spent legendary actions at the start of his turn.

Pot of Greed (Costs 2 Actions). Yugi draws two cards from his deck and immediately casts the corresponding spells.

Heart of the Cards (Costs 3 Actions). Yugi can play any card from his deck and immediately cast the corresponding spell.

Watapon (Costs 1 Action). Yugi summons Watapon to aid him in battle.

Description

Yugi, the Arcane Duelist, is a master of magical warfare, wielding the power of his enchanted deck to control the battlefield. His origins are shrouded in mystery, and his cards are said to draw upon the very fabric of reality. Players encounter him in a mystical arena where the outcome of their battles is determined by the draw of a card.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), Yugi takes a lair action to cause one of the following effects; Yugi can’t use the same effect two rounds in a row:

  • Card Destruction. The lair reacts to Yugi's presence, causing a cascade of magical cards to rain down. Players must make Dexterity saving throws (DC15) to avoid being affected by random magical effects (roll on the Wild Magic Surge table).
  • Spellbinding Circle. Yugi enhances the lair's magical defenses, imposing disadvantage on attacks against him for a round.
AxeHack

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