Small unknown, Neutral Evil
Armor Class 14 Natural
Hit Points 250 (20d12)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
25 (+7)
INT
29 (+9)
WIS
28 (+9)
CHA
27 (+8)
Saving Throws INT +15, WIS +15, CHA +14
Skills Arcana +10, Deception +11, History +15, Insight +12, Persuasion +12, Religion +10
Damage Immunities Force, Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Blindsight 150 ft., Darkvision 120 ft., Truesight 40 ft., Passive Perception 20
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Symbiotic. 

If The Mask does not have a Host for it to be placed upon, its movement speed is 0 ft, and cannot take any attacks or Host Spells. It can, however, still use its No Host Spells spells and Telepathy ability.

Without a Host, The Mask has the AC of 14. With a Host, both have the AC of 20. Both The Mask and The Host have their own Ability Scores, Immunities, Resistances, and Health.

Spellcasting.

The Mask is a 20-level spellcaster. Its spellcasting ability is Intellgence (spell save DC 21, +14 to hit with spell attacks). The Mask has the following spells prepared:

(No Host Spells) 

At Will: arms of hadar, cause fear, dream, enemies abound, detect thoughts.

3 Per Day: danse macabre, negative energy flood.

(Host Spells)

At Will: ray of enfeeblement, shadow blade, comprehend languagesdarknessblight.

3 Per Day: soul cage, synaptic static, circle of death, enthrall.

1 Per Month: astral projection.

Magical Resistance

The Mask has an advantage on saving throws against spells and other magical effects.

Actions

While The Mask has a Host, it can take two Hysteria Lance Attacks or three Mind Jolt Attacks.

Hysteria Lance. Melee Weapon Attack: +13 to hit, reach 10 ft. Hit:  45 (7d6) Piercing Damage and 15 (3d6) Psychic Damage. On a critical hit, the Target is frightened

Mind Jolt. Ranged Weapon Attack: +10 to hit, range 10/150 ft. Hit: 35 (3d10) Psychic Damage. On a critical hit, the Target is incapacitated

Of Mind and Soul. If The Mask and Host take more than 15 points of Damage, The Mask heals both itself and The Host 30 (3d10) HP. 

 

Termination of Bond (The Mask Only). At any time The Mask chooses, it can release 150 (15d20) Psychic/Force Damage which ignores any Resistances or Immunities to The Host. This kills The Host effectively and leaves them brain-dead. The Host can be brought back to life by the Wish Spell only.

Description

The Mask is a plain white porcelain mask with a neutral expression. While it may seem unassuming, it has a manipulative personality and the ability to understand anyone it comes across. Its ability to speak to anyone it wants using telepathy makes it a dangerous foe. It is even more dangerous when it has a Host to manipulate. 

The Host is chosen when The Mask finds a being with similar goals. It usually uses flattery to form a bond. Once The Mask has adhered to the Host, both benefit from the symbiotic relationship. The Host gains the ability to cast spells and a hardened skin that is similar to stone. They also gain the ability to unleash psychic attacks and resist magical effects. 

However, if at any time The Mask dislikes the way a Relationship with The Host is going, it can choose to kill its Host by unleashing Psychic/Force Damage. It, effectively, leaves the Host brain-dead.

WendigoOfLore

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