Huge Construct, Lawful Neutral
Armor Class 45 (natural armor)
Hit Points 600 (20d20 + 150)
Speed 120 ft.
STR
30 (+10)
DEX
19 (+4)
CON
30 (+10)
INT
30 (+10)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws STR +19, CON +19
Damage Vulnerabilities Psychic
Damage Resistances Force, Lightning
Damage Immunities Acid, Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Tremorsense 300ft, Truesight 400 ft., Passive Perception 15
Languages Telepathy Understands the languages of its creator but can only speak telepathicly
Challenge 29 (135,000 XP)
Proficiency Bonus +9
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Immutable Form. The Colossus is immune to any spell or effect that would alter its form.

Magic Resistance. The Colossus has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Colossus's weapon attacks are magical.

Adapt. If a creatures CR is higher than the CR of the Colossus then the Colossus will increase its armor and combat rating to 2 higher than that creature, AC is 15 per level were x is the CR increase, also increase all damage by 2dx

Actions

Multiattack. The Colossus makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Warhammer. Melee Weapon Attack: +13 to hit, reach 30 ft., multiple targets. Hit: 23 (5d10 + 7) bludgeoning damage.

Poison Breath (Recharge 6). The Colossus exhales poisonous gas in a 45-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Transmutation of Stone. The Colossus picks up a chunk of stone in its right hand at the beginning of the Colossus's next trun it lowers its hand placing 5 stone golems on the ground, unless there are 10 stone golems already in play in which case it creates a stone dagger which it throws, players it is throwing this at must make a DC 13 Dexterity saving throw, if failed players take 45(4d10) piercing damage

Transmutation of Metal. The Colossus picks up a chunk of stone in its right hand at the beginning of the Colossus's next turn it lowers its hand placing 5 iron golems on the ground, unless it is injured in which chase it uses this as a healing action healing 2d20 damage

Hate of Confinement. After the Colossus is put in a restrained state all creatures restraining it must make a DC 16 Strength saving throw unless it is by magic in which case it is a DC 16 intelligence saving throw upon a fail the Colossus begins to take 4 attacks per turn.

Description

The Colossus is a 30ft tall sentient golem made of Mithril plates stuck together to form this hulking creature. it is adorned with Gold and other precious gems making it as much a piece of art as a war machine. It carries throwing axes and a Warhammer (both weapons easily the size of a medium creature) the throwing axes are a last resort item the Colossus wont use typically. On its joins are runes created to hold the creature together as a sort of magnetic seal and allow the consciousness of the Colossus full control over its body, the Colossus itself is hollow and in some places there are 5 seals that allow the creature to control itself, destroying the seals will slow and eventually the creature will stop. inside the Colossus it is bare because it doesn't need cogs or moving parts to control itself it instead has traps and other fail saves to protect the control runes.

The Colossus's personality is very analytical and always tries to find the best and quickest way to get its task done, if not being attacked it will communicate with the players and other creatures telepathically. Antagonizing the Colossus if a fairly easy to accomplish, any hit will draw the attention of the Colossus.

Previous Versions

Name Date Modified Views Adds Version Actions
7/19/2019 6:26:11 AM
22
0
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Coming Soon

Monster Tags: constructArtificer

Vlalkosei_Vorve

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