Medium Humanoid (Human), Chaotic Evil
Armor Class 14 Chain mail
Hit Points 122 (9d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fixed Form. An alpha lycan sacrifices their ability to shapeshift through a dark ritual that grants them the ability to survive wounds and regenerate against attacks that would kill a normal werewolf

Keen Hearing and Smell. The lycan has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Regeneration. At the start of their turn, the lycan can regain 2d12 health but can only use one attack if this option is chosen

Multiattack. The lycan makes two attacks:  one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. (2d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.  (3d4 + 2) slashing damage.

 

Description

An Alpha Lycan is the apex of the Werewolf race. Fully succumbed to their bestial nature, the Alpha is able to command lesser Werewolves with brute force and human guile. The Alpha can shrug off any wound short of losing a limb and often uses their control of the pack to create a savage band of bloodthirsty mercenaries.

Monster Tags: Shapechanger

Habitat: ForestHill

browncoat619

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