Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 13 (none)
Hit Points 40 (5d8 + 10)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
17 (+3)
INT
9 (-1)
WIS
8 (-1)
CHA
9 (-1)
Damage Vulnerabilities Bludgeoning, Piercing, Slashing
Condition Immunities Grappled
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Grapple Breaker. The brawler is immune to being grappled.

Reckless. At the start of its turn, the brawler can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

 

 

 

Actions

Multiattack. The brawler makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Bonus Actions

Expert Manipulator. The brawler can take the Grapple action as a bonus action.

Master Grappler. If the brawler is grappling a creature, it can make an extra unarmed strike as a bonus action. It also does not receive a penalty to its speed while grappling a creature.

Description

Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Ragnar_the_Long_Winded

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