Medium Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3
Damage Vulnerabilities Fire
Senses Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Corpse Smell. The crier has advantage on Wisdom (Perception) checks that rely on hearing or smell. They have a keen smell of corpses. 

Swarm Tactics. The crier has advantage on attack rolls against a creature if at least one of the crier's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Bloated. If a cave crier eats a excessive amount of meat (reaches 40 hp) that it cant digest, it enters a bloated stage. It's movement speed is cut in half and at the start of the next round , four cave crier spawnlings come out of the bloated cave crier. The cave crier dies and remaining gore is gathered around the dead bloated Cave Crier to heal nearby cave criers whom consume it for (2d8 + 2), Cave crier spawnlings will flee.    



Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Consume. The crier can consume a ally or an enemy for a roll of it's hit die(2d8 + 2), excess health is added as temporary health until the end of the encounter. 

Screech. Crier lets out a ear piercing screech that is effective 10 foot circle around the crier. Targets that aren't cave criers must succeed on a DC 11 Constitution saving throw or be deafened. Can only be used once per encounter.

Description

Cave Criers are common throughout most settled lands that have recently been affronted by constant war or conflicts. The smell of a abandoned battlefield and it's corpses lure the Cave Crier along with it's kin. Evidence of these creatures come from people whom have seen them skulking the dead corpses of massive skirmishes to ambushed caravans and even dead animal carcasses. They are scavengers at heart and some kings will utilize them as a means to clean mass graves but alas, if they fester enough, they will grow to be a unmanageable horde of Criers. At such a point, one battlefield will not satiate them and they will explore further beyond their home turf in massive hordes. The largest one was up to 200 and made many lords aware of the threat they pose. However, it is through their numbers that they become deadly, one Cave Crier alone can be easily taken by two dogs or even a peasant who knows how to use a pitchfork. Cave Criers will gorge so much sustenance to become bloated, from which they return to their festering grounds either within a cave or a self made 'gore nest' that is located near a water source. The intelligence of a Cave Crier is to that of a wolf and will demonstrated coordinated attacks but are susceptible to ambushes or lures. One noted feature of the Cave Crier is well, it's cry and how it can be ear piercing to some and is usually done while within caves, hence the name.

Monster Tags: Misc Creature

Habitat: ForestGrasslandSwamp

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