Medium Humanoid (Any Race), Any Alignment
Armor Class 8
Hit Points 15 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
5 (-3)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Piercing from Magic Weapons Wielded by Good Creatures
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Crazed Bash. This attack must always be directed at the lowest AC party member until a different party member attacks the commoner. After that the Crazed commoner can attack any target, even themselves, Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d8) bludgeoning damage.(+2 damage if the roll is below 4)

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Faralain

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