Armor Class
8
Hit Points
15
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
5
(-3)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Vulnerabilities
Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Piercing from Magic Weapons Wielded by Good Creatures
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Crazed Bash. This attack must always be directed at the lowest AC party member until a different party member attacks the commoner. After that the Crazed commoner can attack any target, even themselves, Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d8) bludgeoning damage.(+2 damage if the roll is below 4)
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.
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