Medium Humanoid (Tiefling), Lawful Neutral
Armor Class 21 (plate, shield)
Hit Points 112 (9d8 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +7, CON +7
Skills Athletics +8, Intimidation +6
Damage Resistances Cold, Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Indomitable (1/Day). If Clarion fails a saving throw, she can reroll and must use the new roll.

Damage Reduction. When Clarion is hit by an attack, any Bludgeoning, Piercing, or Slashing Damage dealt to her is reduced by 4.

Actions

Multiattack. Clarion makes two Longsword attacks then uses either Distracting Strike or Maneuvering Attack if available.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) slashing damage.

Distracting Strike (Recharge 6). When Clarion hits a creature with a weapon attack, she can distract the creature, giving her allies an opening. The next attack roll against the target by an attacker other than her has advantage if the attack is made before the start of her next turn.

Maneuvering Attack (Recharge 4-6). When Clarion hit a creature with a weapon attack, she can maneuver one of her comrades into a more advantageous position. She chooses a friendly creature who can see or hear her. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of her attack.

Bonus Actions
Rally. On Clarion's turn, she can use a bonus action to bolster the resolve of a friendly creature who can see or hear her. That creature gains 7 (1d8 + 2) temporary hit points.
Second Wind (3/Day). Clarion can use a bonus action to regain 14 (1d10 + 9) HP.
Reactions

Parry (Recharge 5-6). When another creature damages Clarion with a melee attack, she can reduce the damage by 6 (1d8 + 1).

Riposte. When a creature misses Clarion with a melee attack, she can make a melee weapon attack against the creature. If she hits, she adds 5 (1d8) to the attack’s damage roll.

Description

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

Monster Tags: NPC

Habitat: Urban

Sylvanborn

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