Medium Humanoid, Any Evil Alignment
Armor Class 14 natural armor / light armor
Hit Points 33 (3d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws CON +5
Skills Intimidation +3
Damage Vulnerabilities Poison
Senses Passive Perception 10
Languages Common Urgal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fearless. Urgals have advantage on saving throws against being frightened

Stench. Any creature that starts its turn within 5 ft. of the Urgal must succeed on a DC10 constitution saving throw or be poisoned until the start of their next turn. On a successful saving throw, the creature is immune to the stench for the next 24 hours.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target Hit: 9 (1d8) bludgeoning damage.

 

Description

The Urgals are a race of large smelly ram-horned warmongers. Their skin is thick and scaly with a dark green tone not unlike that of the pine forest in which they live. They wreak of filth and love to challenge others to a battle of might. Whenever the chief of an Urgal clan is challenged by another Urgal, they lock horns and battle until one of their horns snaps.

 
Traveller_777

Comments

Posts Quoted:
Reply
Clear All Quotes