Counter Magicist. The counter banshee can cast Counter Spell and Dispel Magic both in 5th level casting at will.
Detect Life. The counter banshee can magically sense the presence of creatures up to 5 miles away that aren't undead or constructs. She knows the direction they're but not their exact locations.
Incorporeal Movement. The counter banshee can move through other creatures and objects. She takes 5 (1d10) damage if she ends her turn inside an object.
Regenaration. The counter banshee regains 30 hit points at the start of its turn. if the counter banshee takes radiant damage, this trait will only recover 10 hit points in the start of its next turn.
Terror Macabre. All creatures 5.ft within the counter banshee instantly gain the effect of frightened even if it is immune.
Turn Immunity. The counter banshee is immune to effects that turn undead.
Multiattack. The Counter Banshee makes two claw attacks and use one of its abillities or She can use two of its abillities instead.
Claws. melee Weapon Attack +12 to hit, reach 5 ft., one target. Hit: 15 (2d6+7) magical slashing damage. The target takes an additional 14 (4d6) necrotic damage if its frightened.
Draining Kiss. The counter banshee kisses a creature frightened by it. The target must make a DC 18 Constitution saving throw against this magic, taking 32 (5d10+4) psychic damage on a failed save, or half as much damage on a sucessful one. The counter banshee recover its Hit Points equal to half the damage the target takes. The target's hit point maximun is reduced by an amount equal to the damage taken. This reduction last until the target finishes a long rest. The target dies if this effect reduces its hit points maximun to 0.
Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.
Hair Restriction. As a action The Counter Banshee can restrict two diferent creatures within 30ft of it in a hair casule (escape DC 15 STR)
Summon the counter. The Counter Banshee can use a action to create a copy of the character with the same sheet but with its terrible fears, flaws and characteristics. The copy, have half its Hit Points. But the same features. The copy disapear if the counter banshee creates another one, or the creature is incoscient. When the character see the counter part, it must succeed a DC 15 Wisdom saving throw or became paralyzed in its next turn in a failed roll. And frightened in a success.
Vengelful Glare. The counter banshee target one creature it can see within 30 ft of it and against which it has sworn vengeance. the target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the counter banshee deals damage to it, or until the end of her's next turn. When the paralysis ends, the target is frightened of the counter banshee fir 1 minute, The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the counter banshee, ending the frightened condition on itself on a success.
Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 14 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.
Mirrored Spell. As a reaction the counter banshee can cast the same spell a caster that she can see before his cast and use at her will. She doesn't need any component to do or concentration. This trait does not effect the caster spell.
Description
A Spectral Decreptical Horrifying Pale Creature Shows Its Vengeance Desires. The counter banshee looks like a phatom woman, with overlay of other possibilities of personalities and characteristics. She have the size of a normal woman but her hair occupies the space of a large creature.
Lair and Lair Actions
The Lair of A Counter Banshee is a forsakened crime scene of a horror story. That leads a beautiful elvish woman to death.
Lair Actions
On initiative count 20 (losing initiative ties), the Counter Banshee takes a lair action to cause one of the following effects; the Counter Banshee can’t use the same effect two rounds in a row:
- Enigma of The Killer. The counter Banshee can repeat the tragic scene to show what happened to her.
- Personal Marionete. The Counter Banshee can cast command as a 3rd level spell.
- Reflection. The counter Banshee can Travel into the mirrors and leave a creature into it. The mirror version is the plane of shadowfell.
- Terrors Mirage. All creatures in the lair must make a DC 18 Wisdom Saving Throw or being frightened.
Regional Effects
The region containing a legendary Counter Banshee’s lair is coldier than normal, the texts and scripts or drawings looks mirrorred, the colors looks more gray. The shadows casts darker, a strange nebula domains all region and its common to find animals, corpses hanged by a dark hair standind in trees or ceilings, which creates one or more of the following effects:
- The region starts to mix with its version in shadowfell.
- Its common to find figures that can turn someone in frightened condition DC 13 Wisdom to resist.
- All the smell, tastes, colors and sounds seems more blurry, grey, lifeless and boring.
If the Counter Banshee dies, these effects fade over the course of 2d4 days.
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