False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Fungal Regeneration: The treant regains 5 hit points at the start of its turn if it has at least 1 hit point.
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 5) bludgeoning damage.
Spore Cloud (Recharge 5-6): The treant releases a cloud of spores in a 15-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, taking 14 (4d6){"diceNotation":"4d6","rollType":"damage","rollAction":"Spore Cloud","rollDamageType":"Poison"}[/rollable] poison damage on a failed save, or half as much damage on a successful one.
Terramorph (Once per Day): The treant magically alters the terrain within a 30-foot radius around itself for up to 1 minute. The area becomes difficult terrain, and any creature that starts its turn in the area must succeed on a DC 14 Dexterity saving throw or be restrained by entangling roots and vines until the spell ends.
Nature's Wrath: As a bonus action, the treant can animate one tree within 60 feet of it to serve as an ally. The animated tree has the same stats as an Awakened Tree but lasts for 1 minute.
The Corrupted Fungal Treant can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The treant regains spent legendary actions at the start of its turn.
1. Attack: The treant makes one slam attack.
2. Move: The treant moves up to half its speed without provoking opportunity attacks.
3. Healing Spores (Costs 2 Actions) The treant releases healing spores that restore 10 hit points to itself or to one plant creature it can see within 60 feet of it.
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