Antimagic Susceptibility. The scarecrow is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Killer Minions. If a hostile creature makes a weapon attack against a different creature while within 5 ft. of the scarecrow, that creature provokes an opportunity attack from the scarecrow.
Multiattack. The scarecrow makes two melee attacks.
Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Description
For some people revenge cannot be served without an array of minions to bear witness and throw oversized levers. Why settle for normal minions when scarecrows exist and scare more than birds?
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