Medium Construct, Unaligned
Armor Class 11 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft.
STR
16 (+3)
DEX
14 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
2 (-4)
CHA
14 (+2)
Damage Vulnerabilities Fire, Slashing
Damage Resistances Bludgeoning, Piercing
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The scarecrow is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Killer Minions. If a hostile creature makes a weapon attack against a different creature while within 5 ft. of the scarecrow, that creature provokes an opportunity attack from the scarecrow.  

Actions

Multiattack. The scarecrow makes two melee attacks.

Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Description

For some people revenge cannot be served without an array of minions to bear witness and throw oversized levers.  Why settle for normal minions when scarecrows exist and scare more than birds?  

Monster Tags: construct

Chipchar

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