Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Spitfire. The Cackle Cracker or the CackCrack for short, earned its name because of this attack. Akin to a cat throwing up a hairball, the CackCrack chokes up a small fireball and spits it out in a motion that sounds like cackling. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) fire damage.
Enter the description for how bonus actions work for your monster here.
The Slip: The Cackle Cracker can mimic the voice of any attacker that misses. It can also pass this ability to any other Cackle Cracker in its swarm by touch. If charmed, the Cackle Cracker can say highly intelligent sentences, and confuse whole parties.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Unless highly evolved or charmed, the Cackle Cracker is no bigger than a human toddler. They are usually unintelligent and travel in packs. However, with some Animal Handling skill, the Cackle Cracker can be trained. They are carnivorous animals that will eat just about any humanoid. However, they are known to hunt for sport.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments