Medium Dragon, Any Alignment
Armor Class 13 Natural Armor
Hit Points 31 (3d10 + 3)
Speed 30 ft., Fly 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
11 (+0)
CHA
7 (-2)
Senses Darkvision 120 ft, Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Sight and Smell. Nargacuga have advantage on Wisdom (Perception) checks that rely on sight or smell.

Mighty Build. The Nargacuga counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Actions
  • Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

  • Tail Spines. Ranged Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 5 (1d10 + 3) piercing damage.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Nargacuga are a mysterious and powerful wyvern breed that originate from a far away land. They are masters of stealth and apex predators in their native forested habitats. Armed with sharp teeth, claws, and needle-like tail projectiles combined with their extreme agility and keen instincts and intelligence they are deadly combatants and prove to be very challenging for most hunters and adventurers.

Calliope is a young Nargacuga being only about three years old making her an adolescent. She was found and raised by a warrior named Dante who took her in after finding her next to her dead mother. She is very protective of Dante, having imprinted onto him, and will fight just about anyone and anything to protect him.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2023 5:52:56 AM
1
1
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Coming Soon
12/21/2023 3:34:40 PM
2
0
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Coming Soon
12/21/2023 4:07:04 PM
2
0
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Coming Soon
TactiWolf

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