Retainer. A Retainer acts on their mentor's initiative during combat, going immediately before or after their mentor. Their attacks add their mentor's Proficiency Bonus.
Levels. Retainers are the same level as their mentor.
Hit Points and Hit Dice. Retainers have a number of Hit Dice equal to their level, just like a player character. A Retainer's HP is based on the multiplier according to their specified Hit Die.
- d6: 6 times their level
- d8: 7 times their level
- d10: 8 times their level
- d12: 9 times their level
Saving Throws. Retainers add their proficiency bonus to all saving throws.
Save DC. Retainers have a save DC of 10+PB for abilities requiring saving throws.
Signature Attack (Gladius). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d8 + 4) piercing damage. Beginning at 7th level, the decanus can make this attack twice, instead of once, when they take the Attack action on their turn.
3rd Level: Reinforce (3/Day). When the decanus sees an ally within 30 feet of them being targeted by an attack, the decanus can use a reaction to move up to their speed toward the target. If the decanus ends their movement within 5 feet of the target, the target gains a +PB bonus to their AC until the beginning of the decanus’s next turn, including against the triggering attack.
5th Level: Shield Bash (3/Day). The decanus attempts to topple a Medium or smaller creature within 5 feet of them. The target must succeed on a DC 10 plus PB Strength saving throw or be knocked prone. Succeed or fail, the decanus then makes two signature attacks against any creature within reach.
7th Level: One-Kobold Army (1/Day). The decanus moves up to their speed, then makes a number of signature attacks equal to the number of enemies within 5 feet of them (minimum of three attacks). Each enemy within range must be attacked at least once. On a hit, the target must succeed on a DC 10 plus PB Charisma saving throw or be frightened of the decanus for 1 minute (save ends at end of turn).
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