Small Construct, Neutral
Armor Class 15 Natural armor
Hit Points 16 (3d6 + 6)
Speed
STR
9 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +6, WIS +2
Damage Vulnerabilities Bludgeoning
Damage Immunities Piercing
Senses Passive Perception 10
Languages understands common , but cannot speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

Cantrips (at will):message (master only)

 

 

 

 

 

 

Actions

 

spear. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) piercing damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

this spear serves the master who animated it at all costs.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

yysuusu

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