Large Construct, Any Good Alignment
Armor Class 22 metal
Hit Points 576 (12d20 + 336)
Speed 40 ft., Walk 20 ft.
STR
19 (+4)
DEX
20 (+5)
CON
17 (+3)
INT
18 (+4)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws DEX +13, INT +12
Damage Resistances All
Condition Immunities Charmed
Senses Passive Perception 10
Languages common, draconic, elvis, dwarf,
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Bad ass spells.

Spellcasting. The Ao Jun is a 7-level spellcaster. Its spellcasting ability is wisdom. (spell save DC #, +# to hit with spell attacks). The Ao Jun has following Lich spells prepared:
Cantrips (at will): fireball, melf's acid arrow 
7nth level (7 slots): Lighting of Hell, Sniper of Heaven 

9nth (5 slots): Flame of Magma

Actions

Action Name. Acid cannons

Action Melee Attack. Melee Weapon Attack: +9 to hit, reach 5-15 ft., # target. Hit:  (10d8+20) fire damage. 

Action Ranged Attack. RangedWeapon Attack: +6 to hit, range 700/1578 ft., # target. Hit: (5d20+15) acid damage.

Reactions

Reaction Name. It has blindsight.

Legendary Actions

Fly in stealth while attacking.

Legendary Action Name ''Can't Get Me''. The Ao Jun will decide to fly when it is almost dead.  The Ao Jun can keep aloft for 1 hour. While it is flying it is in stealth so your party gets a -8 to hit. It can still attack while in the air.

Description

The Ao Jun is made from metal wielded together then enchanted by a wizard. 

Lair and Lair Actions

The Ao Jun has no lair actions.

Monster Tags: Armor

Habitat: Mountain

MiCae

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