Augmented critical. When a bhut scores a critical hit it deals triple the damage.
Dreadful appearance. Each creature within 30 ft of the bhut that can see what they look like must make a dc 15 Charisma save or be frightened. On a successful save the creature is immune to the bhut's dreadful appearance for the next 24 hours.
Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Corpsetheif. The bhut can use their entire turn to possess a course and the course rises but the bhut keeps its intelligence, wisdom and charisma scores also keeping proficiency bonuses and the augmented critical ability and hit points.
Earth vulnerability. When the bhut passes through or is touching earth or stone it takes 9 (3d6) damage and if someone hits them with a weapon of stone or earth they deal an extra 1d6 damage to the bhut.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 22 (3d12 + 4) piercing damage.
Description
The bhut is a foul undead creature that lurks in remote areas and masquerades as the living in a most unusual manner. A bhut spends much of its time possessing a humanoid corpse. When forced from its host, the ghostly bhut is a terrifying sight that consists of a humanoid head with red, feral eyes, a mouth full of daggerlike teeth, and a roiling, half-formed body of sickening black smoke and dank red mist. A bhut comes into being when a humanoid dies a sudden, violent death in a remote region. Bhuts harbor a festering hatred of the living, and they wander the wilderness preying on travelers and pilgrims. A bhut speaks all languages it knew in life.
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