Small Construct, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 17 (5d6)
Speed 25 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +4
Damage Immunities Poison, Psychic
Senses Darkvision, Passive Perception 7
Languages Abyssal, Deep Speech, Gnomish, Infernal --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The toy is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the toy must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the toy remains motionless and isn't moving, it is indistinguishable from a normal toy.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Flying LeapMelee Bite Attack: +3 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 1) piercing damage.

Description

A toy, animated by eldritch magic, creeps from shelf to shelf, moves objects, and hides in plain sight. Watch your back; it may try to cut your throat as well.

Monster Tags: abberationconstruct

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