Huge Undead, Chaotic Evil
Armor Class 18 Natural
Hit Points 385 (22d20 + 154)
Speed 40 ft.
STR
26 (+8)
DEX
22 (+6)
CON
24 (+7)
INT
12 (+1)
WIS
12 (+1)
CHA
4 (-3)
Skills Investigation +6
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 12
Languages --
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Thorny Armor: When you attack Blarg with a melee weapon you must roll a DC14 Strength Saving throw or take 4d10 (22) Piercing Damage. 

Swallow. If Blarg bites you he may roll against your AC again to swallow you. Inside of Blarg's body, you will take 4d12 (26) Acid Damage at the beginning of your turn

Actions

Grab. Blarg will roll against your armor class, if you fail you are grappled by Blarg.

Slash. Melee Weapon Attack: +6 to hit, reach 13 ft., 1 target. Hit: 59 (10d8 + 16) Slashing damage. 

Acid Spit. Ranged Weapon Attack: +6 to hit, range 50/50 ft., any targets in range. Hit: 80 (10d12 + 15) Acid damage. If you enter the acid take 3d12 (19) Acid Damage at the beginning of your turn [Recharge 6]

Bite. Melee Weapon Attack: +8 to hit, reach 1ft., 1 target. Hit: 83 (6d20 + 20) Slashing Damage. [Recharge 4-6]

 

Bonus Actions

Offhand Slash. Melee Weapon Attack: +6 to hit, reach 13 ft., 1 target. Hit: 59 (10d8 + 16) Slashing damage. 

Stomp. Melee Weapon Attack: +3 to hit, reach 10ft., 1 target Hit: 66 (12d10) Bludgeoning Damage. 

Legendary Actions

Blarg has 2 legendary actions that he may use during opponent turns. Blarg regains all spent legendary actions at the beginning of his turn.

Armor Resistance (Costs 1 Action). If Blarg fails on a saving throw against an attack he may choose to re-roll.

Grab (Costs 2 Actions). Blarg will roll against your armor class, if you fail you are grappled by Blarg.

Frightening Scream (Costs 1 Action). Blarg makes a terrifying scream, all creatures within 50ft. of him must roll a DC18 wisdom saving throw or be frightened.

 

 

Description

From the Last Kids on Earth Series (LKOE). Page 1, Book #1.

Will hunt everything in its path. "A sound like BLARG!"

Lair and Lair Actions

The inside of Blarg's body is his Lair.

Lair Actions

On initiative count 15 (losing initiative ties), Blarg takes a lair action to cause two of the following effects; Blarg can’t use the same effect two rounds in a row:

  • Foul Smell. Blarg makes a terrible smell inside his body. You must roll a DC 14 Constitution Saving throw or be knocked unconscious. 
  • Flaming Flesh (Costs Both Actions). The flesh inside Blarg's body under you starts to blaze roll a DC 16 Dexterity saving throw or take 6d12 (39) Fire Damage
  • Acid Enhance. The acids inside Blarg's body increase from 4d12 acid damage to 6d12 acid damage for two turns.
  • Bind. The flesh inside Blarg's body will bind you and you will be grappled.
  • Compacting Fluid (Costs Both Actions). The fluids inside Blarg's body compact and turn into an Elder Oblex. 

 

Fierna

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