Medium Construct, Unaligned
Armor Class 14 Natural Armor
Hit Points 99 (9d20 + 5)
Speed 60 ft.
STR
17 (+3)
DEX
18 (+4)
CON
20 (+5)
INT
6 (-2)
WIS
8 (-1)
CHA
8 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Poisoned, Unconscious
Senses Blindsight 60ft, Passive Perception 9
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Rapid Killer. The Coilhead uses its movement to run up to a victim and kill them if they fail a DC 18 Dexterity Saving Throw. 

Silent Stalker. A Coilhead cannot use its movement if it is are being directly observed blindsight and tremor sense do not combat this. 

 

 

Actions

Blink. Force all creatures looking at the Coilhead to make a DC 12 Constitution Saving Throw and if every creature looking at it fails the Coilhead can use its reaction

Reactions

In The Blink Of An Eye. If all creatures viewing blink or it is not being looked at it can use its reaction to use its movement even if it is not on the Coilheads turn

Description

Coilheads roam dungeons and abandoned buildings. They are most dangerous when in darkness if it can sense you and you cant see it your probably going to die.

Uncanny Display. Creatures killed by a coilhead have their necks replace by a spring and their arms completely removed 

Monster Tags: Cult of the Dragon

Habitat: Urban

Battlemet

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