Multiattack. At the start of his turn Caîne can take the switch weapon action, if available. He then makes two melee or ranged attacks.
Switch weapon (recharge 4-6). If Caînes weapon is in mace form it becomes flail form, otherwise it becomes mace form.
Consecrate (mace form only). Melee weapon attack. reach 5 ft. one target, +9 to hit, hit: 22 (4d8 + 6) bludgeoning damage, and the target must succeed on a DC 18 strength saving throw or be knocked prone, and be pushed 10 feet backwards.
Devastate (mace form only). Melee weapon attack. reach 5 ft. one prone target, +10 to hit, hit: 31 (5d10 + 6) bludgeoning damage.
Exterminate (flail form only). Ranged weapon attack. range 80/160 ft. one target that is more than 30 ft. away from Caîne. +8 to hit, Hit: 19 (4d8 + 3) bludgeoning damage.
Whirl chain (flail form only). Ranged weapon attack. Range 60/100 ft. up to five targets that are each more than 30 ft. away from Caîne. +8 to hit, Hit: 12 (3d6 + 3) bludgeoning damage, and the targets must suceed on a DC 15 wisdom saving throw or have disadvantage on the next attack it makes before the end of its next turn.
Enter the description for how bonus actions work for your monster here.
Witch hunt. Caîne moves its full movement towards a creature that he can see.
Endure. Caîne gains resistance to his choice of fire, acid, cold, lightning, thunder or poison damage.
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