Armor Class
12
Hit Points
6
(2d4)
Speed
30 ft., Climb 30 ft.
STR
5
(-3)
DEX
15
(+2)
CON
10
(+0)
INT
6
(-2)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
DEX +4
Skills
Acrobatics +4, Intimidation +0, Investigation +0, Perception +3, Sleight of Hand +4, Stealth +4, Survival +3
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Helpful
1st-level Expert feature
The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.
Cunning Action
2nd-level Expert feature
The sidekick's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Throw Dung (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: 1 bludgeoning damage.
Comments