Armor Class
15
Natural
Hit Points
16
(3d10)
Speed
20 ft., (Hover, See Preprogrammed Trajectory)
STR
18
(+4)
DEX
20
(+5)
CON
10
(+0)
INT
6
(-2)
WIS
8
(-1)
CHA
4
(-3)
Condition Immunities
Charmed, Exhaustion, Frightened, Prone, Unconscious
Senses
Blindsight 20ft , Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Preprogrammed Trajectory. The Knight can only move 15ft in a straight line and 5ft left or right from that.
Fly-By. The Knight does not provoke oppurtunity attacks when flying away from an enemy
Actions
Torch. The Knight can fire its rocket on a creature it ends its turn hovering over a creature it can burn it. Melee Weapon 3d10 Fire damage
Description
Constructs created by tyrants to punish revolting factions. They share similarities with modern day chess. This one is in the shape of a Knight
Loyalty: The Chess Knight can not disobey its master
White V Black: The Knight prioritises opposite colour pieces and cannot attack pieces of the same colour as it
Comments