Medium Construct, Neutral Evil
Armor Class 15 Natural
Hit Points 16 (3d10)
Speed 20 ft., (Hover, See Preprogrammed Trajectory)
STR
18 (+4)
DEX
20 (+5)
CON
10 (+0)
INT
6 (-2)
WIS
8 (-1)
CHA
4 (-3)
Condition Immunities Charmed, Exhaustion, Frightened, Prone, Unconscious
Senses Blindsight 20ft , Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Preprogrammed Trajectory. The Knight can only move 15ft in a straight line and 5ft left or right from that.

Fly-By. The Knight does not provoke oppurtunity attacks when flying away from an enemy

 

 

Actions

Torch. The Knight can fire its rocket on a creature it ends its turn hovering over a creature it can burn it. Melee Weapon 3d10 Fire damage 

 

Description

Constructs created by tyrants to punish revolting factions. They share similarities with modern day chess. This one is in the shape of a Knight

Loyalty: The Chess Knight can not disobey its master

White V Black: The Knight prioritises opposite colour pieces and cannot attack pieces of the same colour as it

Habitat: Urban

Battlemet

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