Medium Or Small Humanoid, Any Lawful Alignment
Armor Class 14 padded vest
Hit Points 20 (2d8 + 5)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws CON +3
Skills Athletics +4, Intimidation +2, Survival +2
Senses Passive Perception 10
Languages just one lanuage usually common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Cop-eration. The cop has advantage on an attack roll against a creature if at least one cop is within 5 feet of the creature and the cop isn't incapacitated.

 

Actions

Multiattack. The cop makes two attacks

Baton. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [bludgeoning] damage. 

Handgun. RangedWeapon Attack: +4 to hit, range 60/100 ft., 1 target. Hit: 4 (1d8 + 3) [peircing] damage.

Taser.  +4 to hit, reach 5 ft., 1 target. Hit: 1 (1) [electric] damage. on hit target must save a DC 10 CON saving or be stuned. they can retake the saving throw on their next turn.  

 

 

Handcuffs.  +4 to hit, reach 5 ft., 1 target. the target makes a DC 13 DEX saving throw or be grappled

 

Reactions

A cop may roll an atheltics check to disarm an opponate within 5 feet holding a gun or a dagger and their target rolls an opposing acorbatics Dextarity check.

Description

Cops are the general law enforcement for most cites and towns whether or not people aprove of them you may see them enforcing traffic, guarding a crime scene, or in a donut shop

Monster Tags: humanoid

Mangocheesedragon

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