Cop-eration. The cop has advantage on an attack roll against a creature if at least one cop is within 5 feet of the creature and the cop isn't incapacitated.
Multiattack. The cop makes two attacks
Baton. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [bludgeoning] damage.
Handgun. RangedWeapon Attack: +4 to hit, range 60/100 ft., 1 target. Hit: 4 (1d8 + 3) [peircing] damage.
Taser. +4 to hit, reach 5 ft., 1 target. Hit: 1 (1) [electric] damage. on hit target must save a DC 10 CON saving or be stuned. they can retake the saving throw on their next turn.
Handcuffs. +4 to hit, reach 5 ft., 1 target. the target makes a DC 13 DEX saving throw or be grappled
A cop may roll an atheltics check to disarm an opponate within 5 feet holding a gun or a dagger and their target rolls an opposing acorbatics Dextarity check.
Description
Cops are the general law enforcement for most cites and towns whether or not people aprove of them you may see them enforcing traffic, guarding a crime scene, or in a donut shop
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