Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Shoddy Construction. Every turn that the golem could act, roll a D20. If 10 or less, the cheese is congealed and its turn is skipped. Creatures that are grappled whilst the golem is inactive can escape with a DC 12 Athletics or Acrobatics check (instead of the normal contested Athletics / Acrobatics check).
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Moldy Munitions. Ranged Weapon Attack: The cheese golem throws chunks of its decaying rind at its enemies. Once per round, the golem can make two ranged attacks with +4 to hit. Hit 5 (2d4) bludgeoning damage.
Cheesey Crush. As a bonus action, the golem can attempt to grapple a Medium or smaller creature within 5 feet of it. On a successful grapple (contested Athletics check), the golem squeezes the creature for 10 (3d6) bludgeoning damage and the creature is restrained. The golem maintains the grapple until the end of its next turn.
Description
Cheese golems are mouldering constructs, carved out of various cheeses, with a cracked and crumbling surface and smelling strongly of aged cheddar, blue cheese, and limburger.
Cheese does not make a very good material for golems, causing them to be unreliable as guardians or assistants.
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