Innate Spellcasting (Psionics): The Ascended Archon Puppet Master's innate spellcasting ability is Intelligence (spell save DC 24). It can innately cast the following spells, requiring no material components:
At will: Mage Hand, Minor Illusion, Teleportation Circle 3/day each: Charm Person, Detect Thoughts, Suggestion, Telekinesis 1/day each: Dominate Person, Modify Memory, Psychic Crush, Time Stop
Reality Weave: The Ascended Archon Puppet Master can manipulate reality within a 200-foot radius, altering the environment, creating objects, and influencing the minds of others. This reality manipulation is vast and nearly absolute, limited only by the demigod's imagination.
Divine Resilience: The Ascended Archon Puppet Master is immune to non-magical damage and resistant to all magical damage.
Godly Insight: The Ascended Archon Puppet Master gains omniscient knowledge within its immediate surroundings, understanding the true nature of things and foreseeing potential events.
Multiattack: The Ascended Archon Puppet Master makes three attacks with its psionic dagger.
Psionic Dagger: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 6) psychic damage.
Puppeteer's Ascension: As a bonus action, the Ascended Archon Puppet Master can assert complete control over up to five creatures it can see within 120 feet. The targets must make a DC 24 Wisdom saving throw. On a failed save, the Ascended Archon Puppet Master can control the targets' actions on their next turn. The controlled creatures are aware of their actions but cannot take any reactions. The Ascended Archon Puppet Master can control only one creature at a time with this ability.
Mind Shield: When the Ascended Archon Puppet Master is targeted by a spell that requires an Intelligence, Wisdom, or Charisma saving throw, it can use its reaction to gain advantage on the saving throw.
Reality Shift: When the Ascended Archon Puppet Master takes damage, it can use its reaction to teleport to an unoccupied space it can see within 60 feet, and the damage is negated.
The Ascended Archon Puppet Master can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ascended Archon Puppet Master regains spent legendary actions at the start of its turn.
-
Psionic Strike: The Ascended Archon Puppet Master makes one psionic dagger attack.
-
Reality Warp (Costs 2 Actions): The Ascended Archon Puppet Master can alter the immediate reality, reshaping the battlefield within a 60-foot radius as it desires. This could include creating barriers, changing the terrain, or manipulating the elements.
-
Teleportation Surge: The Ascended Archon Puppet Master teleports up to 60 feet to an unoccupied space it can see.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Comments