Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 16 Plate mail
Hit Points 30 (5d10 + 8)
Speed 30 ft., Walk 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
11 (+0)
Skills Arcana +2, History +3
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Petrified
Senses Passive Perception 15
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Elite broadsword+4 to hit, reach 6 ft., 1 target. (1d8 + 2) [slicing] damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A cultist is sworn to a cult, much like a dark paladin,  and usually worships a demigod. These cultists are trained to defend the other cultists while they do a ritual

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JudahDragonborne

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