Medium Humanoid (High-Elf), Chaotic Evil
Armor Class 14 Natural
Hit Points 120 (10d12 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws INT +7, CHA +6
Skills Deception +7, Insight +8
Damage Vulnerabilities Fire
Damage Resistances Necrotic
Damage Immunities Cold
Condition Immunities Charmed
Senses Passive Perception 13
Languages Celestial, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Hideous transformation. When she has taken half her hit points, Berchta transforms into an ugly crone wearing an iron mask. At this point, all party members must make a dc10 wisdom saving throw to not be frightened of her.

Spellcasting. Berchta is an 11th-level Sorcerer. Her spellcasting ability is +7 and spell save DC 15 to hit with spell attacks. Berchta has following Sorcerer spells prepared:
Cantrips (at will): Ray of Frost, Frostbite

1st level (4 slots): Fog Cloud, Ice Knife, Silvery Barbs

2nd level (3 slots): Icingdeath's Frost, Misty Step

3rd level (3 slots): Sleet Storm, Major Image

4th level (3 slot): Ice Storm

5th level (2 slots):

6th level (1 slot): Investiture of Ice

Actions

Slice. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (2d10+4) slashing damage. 

Frost Arrows. RangedWeapon Attack: +3 to hit, range 250 ft.,  1 target. Hit: (2d8+3) piercing damage + (1d6) cold damage.

Legendary Actions

Berchta has 3 legendary actions and regains them at the start of her turn. She can only use 1 at a time

Cantrip (Costs 1 Action). Berchta casts a cantrip.

Freeze (Costs 3 Actions) Berchta touches a creature within 5 ft of her and forces them to make a dc14 Constitution saving throw, or they are are consumed by ice after 1 round, becoming paralysed. On their turn, players can pass a dc15 strength roll to break out of the ice, or use a source of heat to be melted out.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Berchta appears at first as a beautiful woman with pale skin, white hair and icy blue eyes. She carries a knife and a bow made of ice. She at first appears kind, but is quick to anger when threatened.

Lair and Lair Actions

Berchta's Lair is a massive ice cave with crystalline ice stalagmites sprouting within it. 

Lair Actions

On initiative count 20 (losing initiative ties), Berchta takes a lair action to cause one of the following effects; Berchta can’t use the same effect two rounds in a row:

  • Berchta causes a 10ft square of ground to erupt in ice spikes and become difficult terrain for that round
  • She can make one of the stalactites fall from the ceiling, targeted in a 5ft square. Any players in that area must pass a dc14 dex save or take 2d8+5 piercing damage.
  • She creates whirls of snow in a 10ft cube, blinding anyone within that area.

Previous Versions

Name Date Modified Views Adds Version Actions
12/18/2023 8:46:09 PM
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12/18/2023 8:56:02 PM
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12/24/2023 3:38:34 PM
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Habitat: Arctic

darkpurplishbluetiefling

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