Small Humanoid (Kobold), Chaotic Evil
Armor Class 12
Hit Points 5 (2d6 - 2)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Acid resistance. The kobolds are resistant to acid damage.

Amphibious.The kobold can breath air and water.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Dark, evil creatures that will do anything to destroy they're masters foes, the will often promise heaps of gold so that adventurers help them but ends with the little evil doers running away, back to they're masters lair. 

Monster Tags: Kobold

Habitat: SwampUrban

Bane119zoombow

Comments

Posts Quoted:
Reply
Clear All Quotes