Special Trait Name. Beelzebub controls all forms of acid magic and is completely immune to acid based damage.
Spellcasting. Beelzebub is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He requires no somatic or material components to cast its spells. Beelzebub has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots): blur, acid arrow
3rd level (1 slot): insect plague
Multi-attack: Beelzebub may make 3 attacks each turn. One with his innate ability, one with his Great axe, and one spell.
Hunger: Beelzebub may select a single player in the party each turn. If successful, any food items that player is carrying on them are lost. Beelzebub then heals 1d4 for each item stolen. (Perception save 12+)
Greataxe. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d12) slashing damage.
Acid Splash. Ranged Spell Attack: +5 to hit, range 10 ft., one target. Hit: 10 (3d8) acid damage.
Enter the description for how bonus actions work for your monster here.
Devour. If attacked by a melee weapon, Beelzebub may eat the attackers weapon once per battle at will. The weapon is only returned (regurgitated) if Beelzebub is defeated.
Endless hunger (At will). If a player is eating during the battle, the effects of their actions are negated (The DM may choose to take food as tribute to prevent this). Can be used only once on each player.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Outwardly, Beelzebub appears as a morbidly obese man with poor hygiene and even worse table manners. Apart from this appearance, he has no other remarkable features to distinguish him from a normal human.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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