Medium Celestial (Demon), Neutral Evil
Armor Class 20 Plate
Hit Points 500 (1d10 + 8)
Speed 30 ft.
STR
5 (-3)
DEX
8 (-1)
CON
10 (+0)
INT
18 (+4)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws INT +8, WIS +6
Skills Intimidation +4
Damage Vulnerabilities Radiant
Damage Immunities Cold, Fire
Condition Immunities Charmed, Paralyzed, Stunned
Senses Blindsight, Truesight, Passive Perception 10
Languages Common Common, Demon, Celestial
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Belphegor controls all forms of cold magic and is completely immune to cold based damage.

Spellcasting. Belphegor is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). She requires no somatic or material components to cast its spells. Belphegor has the following wizard spells prepared:

Cantrip (at will): frostbite

1st level (3 slots): command

2nd level (2 slots): web, blur

3rd level (1 slot): wind wall

Actions

Multi-attack: Belphegor may make 3 attacks each turn. One with her innate ability, one with her Pistol, and one spell.

Demotivate. Belphegor may use her aura to reduce interest in combat for a single player in the party each turn. If successful, that players next attack is halved. (Constitution save 12+)

Pistol. Ranged Weapon Attack: +8 to hit, reach 30/60 ft., one target. Hit: 18 (3d20) piercing damage.

Ice Knife. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d12) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Anesthetic. Belphegor may render an melee attacker unconscious once per battle at will. The attacker remains in this state until attacked or an ally expends an action turn to awaken them. (Constitution save 16+)

Legendary Actions

infectious yawn (At will). If a player yawns, stretches, or shows other signs of fatigue at all during this battle, their character falls asleep on the battlefield. The character remains in this state until attacked or an ally expends an action turn to awaken them. Can be used only once on each player.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Outwardly, Belphegor appears as a meek young woman wearing over-sized yet warm/comfortable clothing. Apart from this appearance, she has no other remarkable features to distinguish her from a normal human.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon Lord

Habitat: Urban

gkrvids

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