Medium Humanoid, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 170 (129d8 + 4)
Speed 30 ft., Fly 90 ft. Due to the concentration required to fly, if Briar is flying she has disadvantage on all other rolls
STR
12 (+1)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws CON +8, WIS +9
Skills Animal Handling +9, Arcana +4, Intimidation +4, Nature +4
Damage Vulnerabilities Fire, Radiant
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision Passive Perception 15, Passive Perception 15
Languages Common, Druidic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

All That Lives Must Die. The briarheart can cast Necromancy spells using its Wisdom spellcasting modifier. It is naturally a druid.

 

Spellcasting. The BriarHeart is an 17th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared:

Cantrips (at will): Toll the Dead, Shillelagh, Frostbite, Infestation

1st level (4 slots): Inflict Wounds, Absorb Elements, [spellFaerie Fire[/spell], Cause Fear

2nd level (3 slots): Spike Growth, Ray of Enfeeblement, Hold Person

3rd level (3 slots): Call Lightning, Feign Death, Bestow Curse

4th level (3 slots): Blight, Giant Insect, Guardian of Nature, Grasping Vine

5th level (3 slots): [Tooltip Not Found], Contagion (flesh rot), Geas

6th level (1 slot): Create Undead, [Tooltip Not Found]

7th level (1 slot): Regenerate

8th level (1 slot): Abi-dalzim's Horrid Wilting

9th level (1 slot): Storm of Vengeance

Turn Resistance. The BriarHeart has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces Briar to 0 hit points, it must make a Constitution saving throw with a DC of half the damage taken, unless the damage is radiant or from a critical hit. On a success, Briar drops to 1 hit point instead. If Briar heart is ripped out, it loses this ability.

 

 

 

 

 

 

 

 

Actions

Scythe. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit:  9 (2d6 + 1) slashing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Briar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

Cantrip. The BriarHeart casts a cantrip.

Font of Horrors (Costs 2 Actions). The BriarHeart regenerates health, expending up to a total of 20 Hit Dice before a long rest.

Roar (Costs 2 Actions). The BriarHeart roars, and any creature within 10 feet of it must make a Dexterity saving throw. On a failed save, the creature is knocked back 15 feet and falls prone. On a successful save, the creature is only pushed 5 feet back.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

FlubbaJubb

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