Large Humanoid (Human, Shapechanger), Neutral
Armor Class 16 in humanoid form, 18 (natural armor) in croc and hybrid form
Hit Points 220 (18d10 + 54)
Speed 30 ft., Climb 30 ft., Swim 60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
26 (+8)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +8, CON +11
Skills Athletics +10, Intimidation +10, Perception +10, Stealth +10
Damage Resistances Bludgeoning
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Poisoned
Senses Blindsight 30ft, Tremorsense 60ft, Passive Perception 18
Languages Common (can't speak in croc form)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werecroc can use its action to polymorph into a Large croc-humanoid hybrid or into a Large croc, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing. The werecroc has advantage on Wisdom (Perception) checks that rely on hearing.

Regeneration. The werecroc regains 20 hit points at the start of its turn if it has at least 1 hit point and wasn't hurt with a silvered weapon. If the werecroc takes fire damage, this trait doesn’t function at the start of the vampire’s next turn.

Actions

Multiattack. In croc form, the werecroc makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a croc or a humanoid.

Bite (Croc or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werecroc lycanthropy.

Claw (Croc or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 8) slashing damage.

Tail (Croc or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 8) bludgeoning damage.  DC 18 Strength save or be knocked prone.

Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Bonus Actions

Death Spiral.  When a bite attack hits a creature the werecroc can use its bonus action to rapidly spin its body in an attempt to tear a limb or chunk off its prey.  DC Strength save 18, dealing 2d10 Piercing damage on a successful save or half as much on a failure.  Additionally, if the target fails the save they take 2d4 bleeding per turn until the wound is closed or healed by spell/healing item.  They also drop the weapon/shield they are using on that limb, or their movement speed is cut in half the limb targeted is a leg.  If the creatures rolls a Nat 1 on the save the limb is ripped off, they also take 2d6 bleed per turn until the wound is closed or healed by spell/healing item.

 

Reactions

Ancient Hunter.  If the werecroc is attacked from melee range it can use its reaction to make a free attack against the creature attacking it.

Description

Werecroc's are one of the most aggressive lycanthropes that exist in the world, adding to their massive size and ridiculous strength creates a dangerous encounter when one encounters such a creature!  They tend to be found in swamps, deserts, and forests.  They also have keen hearing and can blend into their surroundings.

Monster Tags: Shapechanger

Habitat: DesertForestSwamp

Shozakken

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