Shapechanger. The werecroc can use its action to polymorph into a Large croc-humanoid hybrid or into a Large croc, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing. The werecroc has advantage on Wisdom (Perception) checks that rely on hearing.
Regeneration. The werecroc regains 20 hit points at the start of its turn if it has at least 1 hit point and wasn't hurt with a silvered weapon. If the werecroc takes fire damage, this trait doesn’t function at the start of the vampire’s next turn.
Multiattack. In croc form, the werecroc makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a croc or a humanoid.
Bite (Croc or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werecroc lycanthropy.
Claw (Croc or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 8) slashing damage.
Tail (Croc or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 8) bludgeoning damage. DC 18 Strength save or be knocked prone.
Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Death Spiral. When a bite attack hits a creature the werecroc can use its bonus action to rapidly spin its body in an attempt to tear a limb or chunk off its prey. DC Strength save 18, dealing 2d10 Piercing damage on a successful save or half as much on a failure. Additionally, if the target fails the save they take 2d4 bleeding per turn until the wound is closed or healed by spell/healing item. They also drop the weapon/shield they are using on that limb, or their movement speed is cut in half the limb targeted is a leg. If the creatures rolls a Nat 1 on the save the limb is ripped off, they also take 2d6 bleed per turn until the wound is closed or healed by spell/healing item.
Ancient Hunter. If the werecroc is attacked from melee range it can use its reaction to make a free attack against the creature attacking it.
Description
Werecroc's are one of the most aggressive lycanthropes that exist in the world, adding to their massive size and ridiculous strength creates a dangerous encounter when one encounters such a creature! They tend to be found in swamps, deserts, and forests. They also have keen hearing and can blend into their surroundings.
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