Medium Undead, Lawful Evil
Armor Class 25 (Magical Plate armor +3)
Hit Points 300 (19d8 + 148)
Speed 30 ft.
STR
22 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws CON +12, INT +10, WIS +10
Skills Arcana +19, History +12, Insight +9, Perception +9
Damage Resistances Cold, Lightning, Radiant
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 20
Languages Abyssal, Celestial, Common, Infernal, Telepathy
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If Alden fails a saving throw, it can choose to succeed instead.

Marshal Undead. Unless Alden is incapacitated, him and undead creatures of his choice within 70 feet of him have advantage on saving throws against features that turn undead. Alden also starts battle with four zombies and four wights by him if he has no other allies. If he has other allies at the start of battle, he starts with three wights zombies by him instead. 

Rejuvenation. Somewhere in the world Alden has a Phylactery. If it is not destroyed, Alden will come back after 6 weeks.

Spellcasting. Alden can cast spells. his  spellcasting ability is charisma (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): Cause fear, thunderwave, False life command

2nd level (3 slots): , zone of truth, Heat Metalfind steed (nightmare)

3rd level (3 slots): animate dead 

4th level (3 slots): Phantasmal killer staggering smite

5th level (2 slots) destructive wave (necrotic)

Unholy Divine Smite. When Alden hits with a melee weapon attack, he can expend one spell slot to deal 2d8 extra necrotic damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against celestials, Paladins and Clerics, Unless they are a paladin or cleric who worships Bal T'huum. 

Soulcall. Alden has the ability to animate the dead without needing a dead body near him.

Turn Resistance. Alden has advantage on saving throws against any effect that turns undead.

Tantibus. Alden rides on a nightmare horse named Tantibus and starts battle on the horse. If the horse is killed during battle, Alden can use find steed to resummon him.

Actions

Multiattack. Alden makes two Greatsword attacks.

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) necrotic damage. The sword is considered magical and silvered.

Bonus Actions

Viewing into the Abyss (On Foot)- A heavy shadowy substance comes out of the Seams in Alden's armor and combines into a fist to punch a target within 10 ft of Alden. The target has to make a dc 17 constitution saving throw, on fail they receive +0 Force damage and are stunned until their next turn. 

Viewing into the Abyss (On Horseback)- A heavy shadowy substance comes out of the eyes of Tantibus and combines into a fist to punch a target within 15 ft of Alden. The target has to make a dc 17 constitution saving throw, on fail they receive +5 Force damage and are stunned until their next turn. 

Legendary Actions

Alden can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Alden regains spent legendary actions at the start of his turn.

Dark Resurgence (Costs 1 action): Alden channels the dark energies within, allowing him to regenerate a portion of his health. He Regains 3d10 +10 Hit Points.

Soul Drain (Costs 2 Actions): Alden targets a creature within 30 feet and attempts to drain its life force. The target must make a dc 18 Constitution saving throw. On a failed save, Alden regains hit points equal to the damage dealt, and the target takes 5d8 necrotic damage. On a successful save, the target takes no damage and Alden regains no hit points.

Frightening Gaze (Costs 2 Actions). Alden fixes His gaze on one creature he can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to his gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of Alden must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Description

TENETS OF CONQUEST

A paladin who takes this oath has the tenets of conquest seared on the upper arm.

Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A blade can end a life. Fear can end an empire.

Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be punished as an example to all who might follow.

Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin.

 

Alden is an Undead Paladin of conquest, He fights in the name of Bal T'huum and vowed to kill every enemy of Bal T'huum the day he became undead. He is also sent to take territory in the name of Bal T'huum. 

If a paladin is on the battlefield and is not a follower of Bal T'huum, he would most likely target that paladin.

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Monster Tags: undead

Bigmonkeman1

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