Tiny Celestial (Angel), Chaotic Good
Armor Class 10
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
18 (+4)
CON
7 (-2)
INT
11 (+0)
WIS
16 (+3)
CHA
18 (+4)
Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances Lightning, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 14
Languages Common Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The Coure can use its action to polymorph into a form that resembles a aasimar commoner (same mental stats), a badger, a cat, a will'o'wisp, an owl, or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Innate Spellcasting. The coure's spellcasting ability is Charisma (spell save DC 13). The coure can innately cast the following spells, requiring only verbal components:

At will: guidance, mending, resistance, sacred flame, thaumaturgy, toll the dead 

Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.

 

Actions

Healing touch. The Coure can touch a willing creature and they heal 1d4 hit points. If they are at full health these count as additional hit points until you get hit.  

Invisibility. The Coure magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the coure wears or carries is invisible with it.

Description

They usually look like a small pale angel. Their height can range from 1 inch to 7 inches. If killed they burst into light. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/15/2019 12:16:16 AM
32
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7/22/2019 11:09:18 AM
86
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Monster Tags: AngelShapechanger

Grumish

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