Armor Class
12
(natural armour)
Hit Points
41
(5d8 + 10)
Speed
40 ft.
STR
18
(+4)
DEX
9
(-1)
CON
16
(+3)
INT
12
(+1)
WIS
10
(+0)
CHA
8
(-1)
Skills
Perception +3, Stealth +3
Damage Immunities
Cold
Senses
Passive Perception 13
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Brothers In Arms. The snowman has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Weakness to Fire. If the snowman takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Actions
Multiattack. The Snowman makes two melee attacks.
Swipe. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage plus 3 (1d6) cold damage.
Bonus Actions
Snow Meld. As a bonus action, if on ice or snow terrain the Snowman may disengage from any adjacent targets and meld into the ground, reappearing instantly at any space within 40ft.
Comments