Large Dragon, Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., Fly 40 ft., Swim 40 ft., Burrow 40 ft.
STR
12 (+1)
DEX
22 (+6)
CON
20 (+5)
INT
28 (+9)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +12, CON +11, WIS +11, CHA +11
Skills Arcana +16, Investigation +16, Perception +12, Stealth +13
Damage Immunities Acid, Poison
Condition Immunities Petrified, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Tremorsense 30 ft., Truesight 30 ft., Passive Perception 22
Languages Common, Draconic, Gnomish, Goblin, Halfling, Orc, Undercommon
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The ancient nickel dragon has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Spellcasting. The ancient nickel dragon is a 18th-level spellcaster. The ancient nickel dragon's spellcasting ability is Intelligence (spell save DC 24, +16 to hit with spell attacks). It requires no material components to cast its spells. The ancient nickel dragon has the following wizard spells prepared:

Cantrips (at will): friends, prestidigitation, shape water, control flames

1st level (4 slots): shield, magic missile, mage armor*, fog cloud

2nd level (3 slots): mirror image, invisibility, hold person, misty step

3rd level (3 slots): glyph of warding, counterspell, bestow curse, blink

4th level (3 slots): banishment, greater invisibility, dimension door, polymorph

5th level (2 slots): passwall, wall of stone, transmute rock, mislead

6th level (1 slots): disintegrate, globe of invulnerability, eyebite, contingency*

7th level (1 slots): forcecage, mirage arcane, reverse gravity, symbol

8th level (1 slots): antimagic field, mind blank, maze[/spell], feeblemind

9th level (1 slots): time stop, weird, prismatic wall, foresight*

*The ancient nickel dragon casts these spells before combat.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (6d4 + 6) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (4d4 + 6) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Theft (Recharge 5-6). The ancient nickel dragon attempts to steal an ability or spell it has seen from a target within 30 feet of it. The target must make a DC 24 Charisma saving throw, on a failure the dragon learns the targeted ability or spell for 24 hours.

Nullify (Recharge 6). The ancient nickel dragon attempts to nullify an ability or spell it has seen from a target within 30 feet of it. Target must make a DC 24 Charisma saving throw, on a failure the targeted ability or spell is nullified and can not be used indefinitely or until the ancient nickel dragon has died. This effect can only be removed with Wish.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Spellcasting. The ancient nickel dragon casts a spell of 5th level or lower.

Tail Attack. The ancient nickel dragon makes a tail attack.

Scuttle. The ancient nickel dragon moves up to its movement. This does not provoke opportunities of attack,

Habitat: ForestMountainSwampUnderdarkUrban

Norseyagi

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